This page documents useful information about [[modding:getting_started#decrypting_the_game|decrypted]] files found in the **www_decrypt/data/** subfolder.\\ [[modding:omori_files_index|Overview page.]] **Disclaimer: This is a very early-stage list. Files may contain more important data than mentioned here, so you're more than welcome to contribute details via the [[https://discord.gg/Rxr5QfQnFd|mods.one Discord]].** Files marked with a (T) are particularly interesting for translation projects. ==== Actors.json ==== Seems to store information on your team (Omori, Kel, Aubrey, Hero), which items they carry (initially), what level they have, and more. ==== Animations.json ==== Animation data for the individual sprites being rendered. Might best be edited by using RPG Maker instead of manually. ==== Armors.json ==== (T)\\ Charms/equipment descriptions, sprites, and properties. ==== Atlas.yaml ==== //todo// ==== Classes.json ==== //todo// ==== CommonEvents.json ==== Data for many different events (basically any action you can do). Seems to be on maps only (not in combat).\\ Examples: Opening Blackspace doors, horror effects (screen glitches), waking up animation, looking at photos, Kel throwing... ==== Enemies.json ==== (T)\\ Enemy names, sprites, and properties. ==== Items.json ==== (T)\\ Item names, descriptions, sprites, and properties. ==== MapXXX.json ==== (T)\\ Map files describe all places and rooms in OMORI. //displayName//: This field will be used when creating or overwriting a save file. //todo, there's a LOT more about these files// For anything that goes beyond small modifications, you definitely want to use RPG Maker: [[modding:mapping|Mapping in OMORI using RPG Maker.]] ==== MapInfos.json ==== //todo// ==== Notes.yaml ==== //todo// ==== Quests.yaml ==== //todo// ==== Skills.json ==== (T)\\ Skill names, descriptions, sprites, and properties. ==== States.json ==== (T)\\ State change names (emotions, dying, resurrection etc.), descriptions, and properties.\\ Examples: "X became TOAST!", "X feels ECSTATIC!", "X's SPEED fell!" ==== System.json ==== //todo// ==== Tilesets.json ==== //todo// ==== Troops.json ==== Enemy data. HP among other things. ==== Weapons.json ==== (T)\\ Weapon names, descriptions, and other properties. ==== Conflicted copies ==== Typically named //[...] OMORI Dev's conflicted copy [...].json//\\ These files are most likely unused and left there by accident.