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modding:dev-tools [2021/10/23 18:03] function |
modding:dev-tools [2021/11/05 14:00] (current) pyro minor spelling mistake |
**Disclaimer:** This guide assumes that you are already familiar with OMORI mod development, and that you know where some files need to go. You should also already know how to [[modding:resetting-installation|fix your OMORI installation]], in case you break it.\\ | **Disclaimer:** This guide assumes that you are already familiar with OMORI mod development, and that you know where some files need to go. You should also already know how to [[modding:resetting-installation|fix your OMORI installation]], in case you break it.\\ |
Furthermore, some mods might not work in SDK mode.((For example, //[[https://mods.one/mod/painrush|Painfull bossrush]]// will check for SDK mode and stop working if detected.)) | Furthermore, some mods might not work in SDK mode.((For example, //[[https://mods.one/mod/painrush|Painful bossrush]]// will check for SDK mode and stop working if detected.)) |
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To get [[https://flaviocopes.com/browser-dev-tools|dev tools]] in OMORI, which can be very helpful in debugging your mod, you need to do a few steps: | To get [[https://flaviocopes.com/browser-dev-tools|dev tools]] in OMORI, which can be very helpful in debugging your mod, you need to do a few steps: |
} | } |
</code> | </code> |
| - Rename OMORI.exe to something else, like OMORI_old.exe, and rename the new file nw.exe to OMORI.exe |
- Launch the game and press //F12// to open the dev tools. | - Launch the game and press //F12// to open the dev tools. |