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modding:dev-tools [2021/10/23 18:03]
function
modding:dev-tools [2021/11/05 14:00] (current)
pyro minor spelling mistake
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 **Disclaimer:** This guide assumes that you are already familiar with OMORI mod development, and that you know where some files need to go. You should also already know how to [[modding:resetting-installation|fix your OMORI installation]], in case you break it.\\ **Disclaimer:** This guide assumes that you are already familiar with OMORI mod development, and that you know where some files need to go. You should also already know how to [[modding:resetting-installation|fix your OMORI installation]], in case you break it.\\
-Furthermore, some mods might not work in SDK mode.((For example, //[[https://mods.one/mod/painrush|Painfull bossrush]]// will check for SDK mode and stop working if detected.))+Furthermore, some mods might not work in SDK mode.((For example, //[[https://mods.one/mod/painrush|Painful bossrush]]// will check for SDK mode and stop working if detected.))
  
 To get [[https://flaviocopes.com/browser-dev-tools|dev tools]] in OMORI, which can be very helpful in debugging your mod, you need to do a few steps: To get [[https://flaviocopes.com/browser-dev-tools|dev tools]] in OMORI, which can be very helpful in debugging your mod, you need to do a few steps:
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 </code> </code>
 +  - Rename OMORI.exe to something else, like OMORI_old.exe, and rename the new file nw.exe to OMORI.exe
   - Launch the game and press //F12// to open the dev tools.   - Launch the game and press //F12// to open the dev tools.
modding/dev-tools.1635012186.txt.gz ยท Last modified: 2021/10/23 18:03 by function