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+ | ====== Dialogue ====== | ||
+ | ===== Writing dialogue ===== | ||
+ | In OMORI, dialogue is stored in yaml files. Yaml is short for "Yet Another Markup Language" | ||
+ | If you don't know what this means then don't worry, it's not very important. | ||
+ | These files can be found in www/ | ||
+ | Name your copy to something unique. Spaces and special symbols are discouraged. | ||
+ | |||
+ | Now open it. Generally, you'll want to use vscode or atleast notepad++. | ||
+ | {{ : | ||
+ | |||
+ | Here's your dialogue file. | ||
+ | |||
+ | To begin writing actual dialogue, you'll want to write your text after " | ||
+ | message_0: | ||
+ | text: Hello World | ||
+ | | ||
+ | Here's your dialogue. If you want to have face images displayed with your messages, you'll need to copy message_11. | ||
+ | The faceset is the image used, faceindex the individual face. | ||
+ | |||
+ | Now, for example, if you look at MainCharacter_basil in www/ | ||
+ | |||
+ | If you want to use Stranger' | ||
+ | |||
+ | ===== Putting it in the game ===== | ||
+ | Create or edit an event and find " | ||
+ | |||
+ | |||
+ | ===== Special effects ===== | ||
+ | You may have noticed that Omori sometimes uses fancy text effects in the dialogue. Take a look at [[https:// |