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modding:omori_files_index

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This page lists the top-level directories and files in the OMORI game folder, which is usually C:\Program Files (x86)\Steam\steamapps\common\OMORI if you installed OMORI on your C: drive with Steam.

Useful page when working with OMORI files: file-types

Files or directories marked with a (T) are particularly interesting for translation projects.

  • data/
    • This is a directory with encrypted files that's 100% identical with www\/data\/. The reason for this clone is not known, but you can probably ignore it.
  • locales/
    • Seems to contain language data for the NW.js runtime. This is different from the language data or dialogue used by the game running inside NW.js, so you can definitely ignore these.
  • pnacl/
    • todo
  • swiftshader/
    • todo
  • tools/
    • todo
  • www/
    • Directory with mostly encrypted game assets.
    • To inspect and modify these files, you need to decrypt them, which will create a folder like www_decrypt_abcd1234, which has the same structure as www\/, but with all files decrypted. We'll be referring to this folder as www_decrypt\/ for simplicity.
  • www_decrypt/
    • This directory will be created when decrypting the game files.
      • Contains background music, sound effects, and more.
    • (T) data/
      • Contains item, map, and event data like names, descriptions, values and more.
    • (T) fonts/
      • Contains the fonts used by the game.
      • If you're making a translation mod, you might need to modify the font files to support characters that might be missing from the original font, like ä, á, ß and more.
    • icon/
      • icon.png
        • Not sure where this OMORI icon is used.
        • todo
    • (T) img/
      • Contains all the sprites, backgrounds, and other graphics for the game.
    • js/
      • Contains the game's code.
      • libs/
        • Contains library files that the game is using. You can probably ignore these.
        • Contains all the plugins in the game, which seems to be all the code that OMORI has that's not part of core RPG Maker MV. They are less “plugins” in a conventional sense, and more like normal JavaScript files that overwrite or extend existing classes and functions.
        • For translation projects, these files contain certain UI and battle text.
        • Info on how to work with .js files: js_-_javascript
      • main.js
        • The entrypoint for the game. You can probably ignore it.
      • plugins.js
        • Plugin map generated through RPG Maker. Don't edit this file, OneLoader manages this when you develop mods.
      • rpg_[…].js
        • RPG Maker runtime files. Don't touch these unless you know what you're doing.
modding/omori_files_index.1632053577.txt.gz · Last modified: 2021/09/19 12:12 by function