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modding:www-data [2021/09/19 11:32]
function created
modding:www-data [2021/09/19 13:09] (current)
function Better formatting
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 Files marked with a (T) are particularly interesting for translation projects. Files marked with a (T) are particularly interesting for translation projects.
  
-  * Actors.json +==== Actors.json ==== 
-    Seems to store information on your team (Omori, Kel, Aubrey, Hero), which items they carry (initially), what level they have, and more. +Seems to store information on your team (Omori, Kel, Aubrey, Hero), which items they carry (initially), what level they have, and more. 
-  Animations.json + 
-    Animation data for the individual sprites being rendered. Might best be edited by using RPG Maker instead of manually. +==== Animations.json ==== 
-  * (T) Armors.json +Animation data for the individual sprites being rendered. Might best be edited by using RPG Maker instead of manually. 
-    Charms/equipment descriptions, sprites, and properties. + 
-  Atlas.yaml +==== Armors.json ==== 
-    //todo// +(T)\\ 
-  Classes.json +Charms/equipment descriptions, sprites, and properties. 
-    //todo// + 
-  CommonEvents.json +==== Atlas.yaml ==== 
-    Data for many different events (basically any action you can do). Seems to be on maps only (not in combat). +//todo// 
-    Examples: Opening Blackspace doors, horror effects (screen glitches), waking up animation, looking at photos, Kel throwing... + 
-  * (T) Enemies.json +==== Classes.json ==== 
-    Enemy names, sprites, and properties. +//todo// 
-  * (T) Items.json + 
-    Item names, descriptions, sprites, and properties. +==== CommonEvents.json ==== 
-  * (T) MapXXX.json +Data for many different events (basically any action you can do). Seems to be on maps only (not in combat).\\ 
-    Map files describe all places and rooms in OMORI. +Examples: Opening Blackspace doors, horror effects (screen glitches), waking up animation, looking at photos, Kel throwing... 
-    //displayName//: This field will be used when creating or overwriting a save file. + 
-    //todo, there's a LOT more about these files// +==== Enemies.json ==== 
-    For anything that goes beyond small modifications, you definitely want to use RPG Maker: [[modding:mapping|Mapping in OMORI using RPG Maker.]] +(T)\\ 
-  MapInfos.json +Enemy names, sprites, and properties. 
-    //todo// + 
-  Notes.yaml +==== Items.json ==== 
-    //todo// +(T)\\ 
-  Quests.yaml +Item names, descriptions, sprites, and properties. 
-    //todo// + 
-  * (T) Skills.json +==== MapXXX.json ==== 
-    Skill names, descriptions, sprites, and properties. +(T)\\ 
-  * (T) States.json +Map files describe all places and rooms in OMORI. 
-    State change names (emotions, dying, resurrection etc.), descriptions, and properties. +//displayName//: This field will be used when creating or overwriting a save file. 
-    Examples: "X became TOAST!", "X feels ECSTATIC!", "X's SPEED fell!" +//todo, there's a LOT more about these files// 
-  System.json +For anything that goes beyond small modifications, you definitely want to use RPG Maker: [[modding:mapping|Mapping in OMORI using RPG Maker.]] 
-    //todo// + 
-  Tilesets.json +==== MapInfos.json ==== 
-    //todo// +//todo// 
-  Troops.json + 
-    Enemy data. HP among other things. +==== Notes.yaml ==== 
-  * (T) Weapons.json +//todo// 
-    Weapon names, descriptions, and other properties. + 
-  [...] OMORI Dev's conflicted copy [...].json +==== Quests.yaml ==== 
-    These files are probably unused and left there by accident.+//todo// 
 + 
 +==== Skills.json ==== 
 +(T)\\ 
 +Skill names, descriptions, sprites, and properties. 
 + 
 +==== States.json ==== 
 +(T)\\ 
 +State change names (emotions, dying, resurrection etc.), descriptions, and properties.\\ 
 +Examples: "X became TOAST!", "X feels ECSTATIC!", "X's SPEED fell!" 
 + 
 +==== System.json ==== 
 +//todo// 
 + 
 +==== Tilesets.json ==== 
 +//todo// 
 + 
 +==== Troops.json ==== 
 +Enemy data. HP among other things. 
 + 
 +==== Weapons.json ==== 
 +(T)\\ 
 +Weapon names, descriptions, and other properties. 
 + 
 +==== Conflicted copies ==== 
 +Typically named //[...] OMORI Dev's conflicted copy [...].json//\\ 
 +These files are most likely unused and left there by accident.
modding/www-data.1632051139.txt.gz · Last modified: 2021/09/19 11:32 by function