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modding:www-data [2021/09/19 11:32] function created |
modding:www-data [2021/09/19 13:09] (current) function Better formatting |
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| Files marked with a (T) are particularly interesting for translation projects. | Files marked with a (T) are particularly interesting for translation projects. | ||
| - | * Actors.json | + | ==== Actors.json |
| - | | + | Seems to store information on your team (Omori, Kel, Aubrey, Hero), which items they carry (initially), |
| - | | + | |
| - | | + | ==== Animations.json |
| - | * (T) Armors.json | + | Animation data for the individual sprites being rendered. Might best be edited by using RPG Maker instead of manually. |
| - | | + | |
| - | | + | ==== Armors.json |
| - | | + | (T)\\ |
| - | | + | Charms/ |
| - | | + | |
| - | | + | ==== Atlas.yaml |
| - | | + | //todo// |
| - | | + | |
| - | * (T) Enemies.json | + | ==== Classes.json |
| - | | + | //todo// |
| - | * (T) Items.json | + | |
| - | | + | ==== CommonEvents.json |
| - | * (T) MapXXX.json | + | Data for many different events (basically any action you can do). Seems to be on maps only (not in combat).\\ |
| - | | + | Examples: Opening Blackspace doors, horror effects (screen glitches), waking up animation, looking at photos, Kel throwing... |
| - | | + | |
| - | | + | ==== Enemies.json |
| - | | + | (T)\\ |
| - | | + | Enemy names, sprites, and properties. |
| - | | + | |
| - | | + | ==== Items.json |
| - | | + | (T)\\ |
| - | | + | Item names, descriptions, |
| - | | + | |
| - | * (T) Skills.json | + | ==== MapXXX.json |
| - | | + | (T)\\ |
| - | * (T) States.json | + | Map files describe all places and rooms in OMORI. |
| - | | + | // |
| - | | + | //todo, there' |
| - | | + | For anything that goes beyond small modifications, |
| - | | + | |
| - | | + | ==== MapInfos.json |
| - | | + | //todo// |
| - | | + | |
| - | | + | ==== Notes.yaml |
| - | * (T) Weapons.json | + | //todo// |
| - | | + | |
| - | | + | ==== Quests.yaml |
| - | | + | //todo// |
| + | |||
| + | ==== Skills.json | ||
| + | (T)\\ | ||
| + | Skill names, descriptions, | ||
| + | |||
| + | ==== States.json | ||
| + | (T)\\ | ||
| + | State change names (emotions, dying, resurrection etc.), descriptions, | ||
| + | Examples: "X became TOAST!", | ||
| + | |||
| + | ==== System.json | ||
| + | //todo// | ||
| + | |||
| + | ==== Tilesets.json | ||
| + | //todo// | ||
| + | |||
| + | ==== Troops.json | ||
| + | Enemy data. HP among other things. | ||
| + | |||
| + | ==== Weapons.json | ||
| + | (T)\\ | ||
| + | Weapon names, descriptions, | ||
| + | |||
| + | ==== Conflicted copies ==== | ||
| + | Typically named //[...] OMORI Dev's conflicted copy [...].json//\\ | ||
| + | These files are most likely | ||