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game_update_history:11_05_2021_21_08_30_18_03_2022_07_29_23

Changes between the version posted on the 11th of May 2021, at 21:08:30 to 18th of March 2022, at 07:29:23

Doc with all changes to files

The OMORI Dev's conflicted copies of the following files were removed:

  • data/MapInfos.json
  • data/System.json
  • data/Troops.json
  • img/characters/$bs_en_dorothi%(9).png
  • img/characters/$DW_HERO_RUN%(8).png
  • img/characters/$DW_KEL_RUN%(8).png
  • img/characters/$npc_kite.png

languages/jp containing old japanese localization attempts was removed.

img/pictures/basil_something_3.png was renamed to img/pictures/basil_something_3.jpg. The file has the exact same data.

The new version contains a file js/libs/pinyin.json which stores information used by the Pinyin system in the Chinese translation.

languages/en/XX_BLUE.yml was added which stores a lot of the strings and numbers that were previously hardcoded in Javascript code.

the save/ folder was shipped which seems to contain saves used in development. Further investigation of that is needed.

Items:

  • The icon index was updated, the item type was changed.

Map005 (– A):

  • A test event was added that brings up the name input window

Map006 (– B):

  • All hardcoded words used in the Sweetheart puzzle were replaced with references to language files.

Map073 (– PARK (SUNSET)):

  • Event 60 got extra code to execute a common event and set a variable if a switch is set. Probably bug fixes.

Map078 (– PLAYER'S HOME (NIGHT)):

  • The name input screen was updated to use data from the translation files.

Map082 ( – HOBBEEZ (NIGHT)):

  • Misc code changes, likely bug fixes.

Map144 (– JUNKYARD (III)):

  • No relevant change, only file formatting.

Map169 (– GARDEN):

  • Added fallbacks and fixes to the statue, made it use the language subsystem instead of hardcoded strings.

Map346 (SIDE QUEST DREAMWORLD):

  • Changes to make it use the language subsystem.

Map489 (– PLUTO'S RIDE):

  • Using the map names from language files without hardcoding.

MapInfos: No relevant changes

System: No relevant changes

Troops: Using rpgmaker features to resolve troop member names instead of hardcoding them

js/plugins/Custom Battle Action Text.js

  • Using the gameActors object instead of hardcoded actor names

js/plugins/GTP OmoriFixes.js

  • Changes to how per-enemy tweaks are applied to use the language system
  • Changes to how map names are resolved to use the langauge system
  • New code that figures out how to break lines in CJK languages
  • Using localized area names

js/plugins/Map Character Tag.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori BASE.js

  • Added the detection for nintendo switch gamepads
  • Using the language system instead of hardcoding strings

js/plugins/Omori Battle System.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori BlackLetterMenu.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori Item Shop.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori Main Menu - Scene Item.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori Main Menu - Scene Options.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori Main Menu - Scene Skill.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori Main Menu.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori Name Input.js

  • Using the language system instead of hardcoding strings
  • Brand new virtual keyboard code to accomodate CJK languages.

js/plugins/Omori Quest Menu.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori Save & Load.js

  • Using the language system instead of hardcoding strings

js/plugins/Omori Title Screen.js

  • Using the language system instead of hardcoding strings
  • The version identity remains 1.0.8

js/plugins/SlotMachine.js

  • Moved some functions around

js/plugins/Text Language Processor.js

  • Made it properly resolve the language instead of hardcoding en.

js/plugins/YEP_messageCore.js

  • Using the language system instead of hardcoding strings

js/plugins/YIN - Minigame - Blackjack.js

  • Using the language system instead of hardcoding strings

js/plugins/YIN - Minigame - HardwareShop.js

  • Using the language system instead of hardcoding strings
  • Reformatted debugging code that's commented out anyway

js/plugins/YIN - Minigame - Jukebox.js

  • Using the language system instead of hardcoding strings

js/plugins/YIN - Minigame - PizzaDelivery.js

  • Using the language system instead of hardcoding strings

js/plugins/YIN_omoriFixes.js

  • Using the language system instead of hardcoding strings

js/plugins.js

  • Disabling the spacer plugins which were empty anyway (lol)

languages/en/art_sculpture.yml

  • Message_30
    • Old: \n<ROCOCO>She began receiving gifts and letters and from suitors from all over the universe…\! asking for a chance to prove their love to her.
    • New: \n<ROCOCO>She began receiving gifts and letters from suitors from all over the universe…\! asking for a chance to prove their love to her.

languages/en/dreamworld_Extras_Shop.yml

  • message_150
    • Old: \n<ELEANOR>Welcome to the \c[11]MUSTARD SUB\c[0]!\! May I take your order?
    • New: \n<ELEANOR>Welcome to the \c[11]MUSTARD SUB\c[0]! \!May I take your order?

languages/en/siudquest_dreamworld_squizzards.yml

  • message_7
    • Old: \n<FARMER JIM>Hey, y'all!\! I've noticed lately that there are a less SQUIZZARDS causin' trouble 'round these parts.\! <br>You kids are really doin' yer fair share of work!
    • New: \n<FARMER JIM>Hey, y'all!\! I've noticed lately that there are less SQUIZZARDS causin' trouble 'round these parts.\! <br>You kids are really doin' yer fair share of work!
game_update_history/11_05_2021_21_08_30_18_03_2022_07_29_23.txt · Last modified: 2022/03/20 13:13 by user