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game_update_history:25_12_2020_08_00_16_to_25_12_2020_12_22_41

Changes between the version released on the 25th of December 2020 at 08:00:16 to 25th of December 2020 at 12:22:41.

Both versions don't have a version identity yet, so we can consider them “1.0.0”.

List of files that have been changed

Map 205:

  • 2 new pages added to event 3 (To Broke Bridge)
    • Have conditions for “Sweetheart Gone” and “SGL_Whale >= 1” respectively, contain the same code, and teleport the player to map 206, x: 46, y: 14

Map 206:

  • One event is patched with an extra switch toggle which sets switch 1963 to false

MapInfos:

  • RpgMaker internal metadata changes only, no relevant updates.

System.json:

  • Give variable 1963 a name (Sweetheart Gone With The Wind)

All changes in www/data are precisely the same, for some reason there are 2 copies of the data folder.

Changes to www/img/characters/$FA_OMORI_NIGHT_RUN%(8).png:

Changes to www/img/characters/DW_SBF.png:

Changes to www/img/sv_actors/!battle_hooligans.png

(OLD FILE:)

(NEW FILE:)

Changes to www/img/tilesets/DW_SnowForest.png and www/img/tilesets/Terrain.png seem to be tiny pixel fixes not worth including here.

In www/js/plugins/GTP_OmoriFixes.js there was error handling code added.

In www/js/plugins/Omori BASE.js logic for how controller glyphs are resolved was added, probably to fix crashes.

In map347.json, a single tile was changed. Difference:

All changes.

game_update_history/25_12_2020_08_00_16_to_25_12_2020_12_22_41.txt · Last modified: 2022/03/19 21:11 by user