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game_update_history:25_12_2020_12_22_41_30_12_2020_08_51_30

Changes from the version posted on the 25th of December 2020, at 12:22:41 to 30th of December 2020, at 08:51:30

The first version has no identifier, but the second one identifies on the main menu as 1.0.1.

File changes

Map 5:

  • New event (BLACKLETTER_E)
  • Map is a debug map

Map 13 (– PLAYER STREET):

  • Change to the Sprite Offset for event 7 (CRIS (SUNSET))
  • Sprite offset updated by 1 pixel
  • Removal of event 119 (Unnamed, probably a debug event)

Map 22 (– OTHER STREET)

  • Patches to event 2 (JOY (MORNING))
  • Patches to event 6 (JOY (MORNING))
  • Patches to event 8 (BRENTS HOME (MORNING))
  • Patches to event 11 (BRENTS HOME (MORNING))

Map 42 (– GRAVEYARD (DAY))

  • Patched event 32 to wait and call common event.

Map 44 (– GRAVEYARD (SUNSET))

  • Patched event 82 to wait and call common event.

Map 68 (– HOBBEEZ (SUNSET))

  • Code was moved around and sanity checks were added

Map 74 (– SECRET LAKE (SUNSET))

  • One line of code was added to event 34 (INITIALIZE)
  • It waits for 20 frames

Map 92 (– FOREST PLAYGROUND)

  • Updates to event 34 (SHAWN)
  • New code: Image link

Map 95 (– PATH TO BASIL (I))

  • Updates to event 15 (Path to Basil II)
  • Replaced all code in page 3 with just a javascript call to this.callBlackLetterMenu();

Map 98 (– OLD SHOE INTERIOR)

  • Minor code tweaks (Fades in screen, probably to fix a “soft lock”)

Map 125 (– OTHERWORLD INTERIORS)

  • Minor code tweaks (Fades in screen, probably to fix a “soft lock”)

Map 185 (– FANMAIL GRAVEYARD)

  • Moved events around

Map 213 (– PHOTO FRAME)

  • Minor tweaks to event positions and priority

Map 215 (– PATH TO TRENCH)

  • Made event (Face Wall) set a switch (1485) to off

Map 236 (– MOLLY MAIN ROOM)

  • Minor code tweaks

Map 322 (– FEAR OF HEIGHTS)

  • Minor code tweaks

Map 348 (– MOONWALK MAP)

  • Minor code tweaks

Map 408 (– PIZZA DELIVERY 3-1)

  • Moved an event by a tile

Map 438 (– SWEETHEART DUNGEON 3)

  • Minor code tweaks

Map 508 (– SCRIBBLES)

  • Minor code tweaks

MapInfos: Nothing of value, just scrollX/scrollY rpgmaker values which are only relevant in the editor.

Skill 53:

  • Change the note tag
  • New damage formula that changes the effects if SPACE EX-HUSBAND is the target and makes the damage value 0 if he isn't affected by any emotions.

State 1:

  • Made it refresh party members if in battle

System.json: No relevant changes

Troop 3 (TEST):

  • Adjust location of enemies

Troop 445 (Omori's Something)

  • Made it unequip all player's skills

Package.json: Added an FPS limit of 60

In this update, the data and Spriter folders present img/characters in all versions until now was deleted. It contains old development files from 2019 or so.

img/characters/$FA_BASIL_RUN%(8).png was changed by one pixel.

img/characters/DW_NPC_14.png changes:

img/characters/DW_OBJECTS_2.png changes:

img/characters/DW_SH_1.png changes:

In img/gacha, the sample images from an rpgmaker mv gacha plugin were replaced with generic color blocks.

img/tilesets/DW_SweetheartCastleHedges.png changes:

img/tilesets/general_use.png changes:

js/main.js changes:

  • To accomodate the changes in DRM, the file was fully replaced.

js/plugins/Archeia Steamworks.js:

  • Disable enabling debug mode through plugins.js

js/plugins/Custom Picture Controls.js

  • Add better error handling

js/plugins/GTP_CoreUpdates.js

  • Remove old, never used code that was meant to obfuscate plugins by using V8 context snapshots.

js/plugins/GTP_OmoriFixes.js

  • Remove old, never used code that was meant to obfuscate files.
  • Detect SDK mode and crash
  • Detect lack of steam and crash
  • Change how the steam overlay fix works
  • Add better code for detecting game overs
  • Add fading animations to the scenes
  • Adjust frame pacing code
  • Rename variables in the FPS Counter code

js/plugins/Omori BASE.js

  • Reformat code a bit
  • Add an extra animation when in battle

js/plugins/Omori Title Screen.js

  • More robust world type detection
  • Introduce command hints
  • Introduce version text (V1.0.1)

js/plugins/SlotMachine.js

  • Graphical fixes

js/plugins/YIN - Minigame - SpaceInvaders.js

  • More robust error handling

js/plugins/YIN_OmoriFixes.js

  • Add an async file writer
  • Write world type in an async way

js/rpg_managers.js

  • Add code to accomodate the new plugin encryption system

languages/en/dreamworld_npc_dialogue_lastresort.yml

  • Message 180
    • Changed from Noes goes! to Nose goes!

languages/en/pluto.yml

  • Message 21
    • Made the dialog label correct (HERO)

languages/en/sidequest_farawaytown_ginojukebox.yml

  • Message 120
    • Changed from I know this song!\! This is a cover of \“A SINGLE FLOWER BLOOMS\” by MADELEINE. to I know this song!\! This is a cover of \“A SINGLE FLOWER BLOOMS\” by MADELEINE GLENN.

language/en/signs.yml

  • Messages 4 and 5
    • Changed from “Otherworld town” to “Otherworld campsite”

language/en/System.yml

  • Added button hints for CONFIRM and CANCEL

languages/en/XX_OCEAN.yml

  • Added message 720
    • Content: \n<WRINKLY FOREHEAD>That's a cool mini-record you have there, but my son likes something called video games…\! Do you think you can find me one of those?

languages/en/XX_QUEST_TRACKER.yml

  • Message 37
    • Changed from “Otherworld town” to “Otherworld campsite”

Tiled map updates: Due to tileset and data file updates the following maps changed visually:

map169.png:

map185.png:

map237.png:

map238.png:

map394.png:

map428.png:

map466.png:

game_update_history/25_12_2020_12_22_41_30_12_2020_08_51_30.txt · Last modified: 2022/03/19 21:22 by user