User Tools

Site Tools


game_update_history:31_12_2020_08_05_01_09_01_2021_09_49_02

Changes from the version posted on the 31st of December 2020, at 08:05:01 to 9th of January 2021, at 09:49:02

All changes in files

Armors.json:

  • Minor tweaks for the (GLADIOLUS HAIRBAND). Upped luck from 5 to 10.

Clases.json:

  • Adjusted KEL's HP curve to have a bit of a faster incline.

CommonEvents.json

  • Updated Release Stress to save the BGM.

Map 22 (– OTHER STREET):

  • Changes to what conditions some events require to be met. Small tweaks.

Map 23 (– BRENT'S HOUSE (DAY)):

  • Event 14 (BRENTS HOME (MORNING) received a new event page.
  • Event 60 (BRENT1D) received an empty page, probably to stop something from happening with conditional catching.

Map 27 ( – BRENT'S HOUSE (SUNSET):

  • See map 23 changes.

Map 49 (– ARTIST'S HOUSE (DAY)):

  • Event 54 (ARTIST2D_2) received an empty page, probably to stop something from happening with conditional catching.

Map 53 ( – ARTIST'S HOUSE (SUNSET)):

  • See map 53 changes.

Map 59 (– FIXIT (DAY)):

  • Event 42 (KelsDad2D) had some code changes.
  • Changes to the movement route depending on his position.

Map 62 (– PHARMACY (DAY)):

  • Event 12 (Pharmacist1D) got an extra code page which duplicates the existing one, but with different conditions.

Map 72 (– PHARMACY (SUNSET)):

  • See map 62 changes.

Map 96 ( – PATH TO BASIL (II)):

  • Event 11 (BreakCam) will now wait in a loop until ok is pressed if switch 983 is off instead of deleting itself.
  • It also got another page which will wait until ok is pressed.

Map 106 (– ORANGE OASIS)

  • Events 42, 51, 60 (Ghost party BUBBLE) were marked as unused and had their code deleted

Map 110 ( – EXCAVATION SITE (MEAT))

  • Changes to when and how enemies are marked as defeated.

Map 164 (– PYREFLY TO SM TOWN)

  • Small code tweaks

Map 165 (– SPROUTMOLE TOWN 1)

  • Small code tweaks

Map 179 (– KITCHEN)

  • Changed how much of an item in the minigame the player is given from 1 to 99, likely to avoid softlocks.

Map 187 ( – HIDDEN LIBRARY)

  • Changed what dialog line is shown when interacting with event 89 from fa_map_flavor.message_362 to hidden_library.message_220

Map 200 (– SEACOW BARN)

  • Minor changes

Map 223 (– MARINA ROOM 3)

  • Changes to event 9 (Break cam)
  • New event page that waits for input

Map 236 (– MOLLY MAIN ROOM)

  • Same changes as 223 but different Break Cam event id.

Map 239 ( – MOLLY ROOM LEFT 1)

  • New empty page on the initialize event, probably to stop something from happening with conditional catching.

Map 311 (– PLAYERS LIVING ROOM)

  • Minor changes

Map 376 ( – PLAYER STREET)

  • Event 10 (β€œBASIL FROM DA SIDE”) was removed entirely.

Map 388 ( – WHITE SPACE)

  • Minor changes, likely bug fixes.

Map 412 ( – WATER WALKWAY)

  • Event 29 (β€œStatic Void: 414”) was removed entirely.

Map 426 (– FOREST ALCOVES)

  • Instead of copying wise rock from another map, it is now created locally.

Map 463 (– BASILS RAFT PATH)

  • Changes to when red hands have their pages triggered.

MapInfos and System: No relevant changes.

gamefont.css: Add overflow:hidden; on the body tag, possibly to hide the scroll bars in some edge cases.

img/characters/DW_SG_perfect_heart.png changes:

js/GTP_OmoriFixes.js

  • Change where the Steam overlay fix is applied
  • Change how the game canvas is created
  • Remove commented out code
  • Add failsafe for setting up new game
  • Add play time tracking

js/Omori Main Menu - Scene Equip.js

  • Add a failsafe for canceling equiping something.

js/Omori Title Screen.js

  • Change version identity from v1.0.1 to v1.0.2

js/YEP_EVentMiniLabel.js

  • Add failsafes for when a mini label has no parent

languages/en/27_cutscenes_treehouse.yml:

  • Message 119
    • Old: Look at us all of us back together again…<br>\!MARI would be so happy for us!\kel
    • New: Look at all of us back together again…<br>\!MARI would be so happy for us!\kel

languages/en/basils_memories.yml:

  • Message 400:
    • Old: Plants made from paper.\! MARI and BASIL made these together.
    • New: Plants made from paper.\! AUBREY and BASIL made these together.

languages/en/Bestiary.yml:

  • New entry for the WORM-BOT
  • All list indices moved down by 1.

languages/en/XX_OCEAN.yml:

  • message_416:
    • Old: \n<KEL'S MOM>Ha!\! HERO, you're such a charmer.\! Just like your old man!
    • New: \n<KEL'S DAD>Ha!\! HERO, you're such a charmer.\! Just like your old man!

package.json:

  • Remove the fps limit.
game_update_history/31_12_2020_08_05_01_09_01_2021_09_49_02.txt Β· Last modified: 2022/03/19 22:50 by user