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modding:brand-new-battles [2021/12/26 20:45]
ayaan
modding:brand-new-battles [2022/10/16 14:33] (current)
pyro
Line 45: Line 45:
 You’ll need the in and outside of battle text ready and in .yml files. I suggest making 2 brand new files, one for overworld text, and one for in-battle text. Name them something you’ll remember, such as ''cooking_show.yml'' You’ll need the in and outside of battle text ready and in .yml files. I suggest making 2 brand new files, one for overworld text, and one for in-battle text. Name them something you’ll remember, such as ''cooking_show.yml''
  
-If you need help writing up your dialogue, refer to [DIDN'T MAKE PAGE YET LMAOOOOO -ayaan]+If you need help writing up your dialogue, refer to [[modding:dialogue|this page.]] 
 + 
 +Once you have all of this done and neatly bundled up in you ''www_playtest'' folder, get ready because the fun starts now! 
 + 
 +[note: not responsible if this is more like torture than fun for you -ayaan]  
 + 
 + 
 + 
 +**Enemies Tab** 
 + 
 + 
 +Once you’ve opened up RPG Maker, click on the gear icon at the top of the screen. You’ll be greeted with the following screen: 
 + 
 + 
 +{{:modding:enemies_window_rpgmv.png?600|}} 
 + 
 + 
 +If you notice, 7-9 on the list of enemies are empty. These empty spaces are where you’d go in order to work on your enemy. However, it’d be much better if you scrolled to the bottom and took one of the many empty spots in there, as, depending on what you’re doing with your boss, you’ll need 4 spots total. 
 + 
 +Note: Action Patterns tab isn’t normally used, what’s done there (skills) is done in the Note tab.  
 + 
 + 
 +  * General Settings 
 + 
 +Congratulations, you've now found the empty spot your brilliant boss will be residing in. You'll see the following screen: 
 + 
 +{{:modding:empty_enemy_page_rpgmv.png?600|}} 
 + 
 +aaaaaaaaaaaaaaaa
  
modding/brand-new-battles.1640551533.txt.gz · Last modified: 2021/12/26 20:45 by ayaan