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modding:brand-new-battles [2021/12/26 20:54]
ayaan
modding:brand-new-battles [2022/10/16 14:33] (current)
pyro
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 You’ll need the in and outside of battle text ready and in .yml files. I suggest making 2 brand new files, one for overworld text, and one for in-battle text. Name them something you’ll remember, such as ''cooking_show.yml'' You’ll need the in and outside of battle text ready and in .yml files. I suggest making 2 brand new files, one for overworld text, and one for in-battle text. Name them something you’ll remember, such as ''cooking_show.yml''
  
-If you need help writing up your dialogue, refer to [DIDN'T MAKE PAGE YET LMAOOOOO -ayaan]+If you need help writing up your dialogue, refer to [[modding:dialogue|this page.]]
  
 Once you have all of this done and neatly bundled up in you ''www_playtest'' folder, get ready because the fun starts now! Once you have all of this done and neatly bundled up in you ''www_playtest'' folder, get ready because the fun starts now!
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-{{:modding:enemies_window_rpgmv.png?400|}}+{{:modding:enemies_window_rpgmv.png?600|}}
  
  
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 Congratulations, you've now found the empty spot your brilliant boss will be residing in. You'll see the following screen: Congratulations, you've now found the empty spot your brilliant boss will be residing in. You'll see the following screen:
  
-{{:modding:empty_enemy_page_rpgmv.png?400|}} +{{:modding:empty_enemy_page_rpgmv.png?600|}}
  
 aaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaa
  
modding/brand-new-battles.1640552080.txt.gz · Last modified: 2021/12/26 20:54 by ayaan