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Both sides previous revision Previous revision Next revision | Previous revision | ||
modding:mapping [2022/04/16 15:15] pyro added more info |
modding:mapping [2022/05/23 17:29] (current) pyro |
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These aren't used a lot. | These aren't used a lot. | ||
Here is a list of currently known Tile Region IDs | Here is a list of currently known Tile Region IDs | ||
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+ | 10: Will make the player slide. (akin to the snowglobe caves) | ||
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+ | 20: Will act as collision tiles but only for enemies. | ||
28: Will make footprints appear. | 28: Will make footprints appear. | ||
90: Will swap the character' | 90: Will swap the character' | ||
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+ | 92: Will flash the screen red and damage the entire party by 10 HP | ||
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+ | ===Step 6.1 Custom Tile Regions (Optional)=== | ||
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+ | Furthermore, | ||
+ | For example, if you stick this in the script section of the "if command" | ||
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+ | '' | ||
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+ | Then the game will check if the player is currently standing on the Tile Region 100. | ||
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+ | The following code snippet can be put in a " | ||
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+ | '' |