User Tools

Site Tools


game_update_history:09_01_2021_09_49_02_16_01_2021_13_30_13

Changes from the version posted on the 9th of January 2021, 09:49:02 (Canonically 1.0.2) to the 16th of January 2021, 13:30:13 ( Canonically 1.0.3).

Full list of changes

Armors.json:

  • Change stats for the BREADPHONES
  • (Heart +50 → Heart +10)
  • (Def +0 → Def +5)
  • Adds passive state 199

Common events:

  • Add new common event (1012, “Delete last resort spotlight”)
  • Tweaks to event 373 (BREAK: HOBBEEZ)
  • Tweaks to event 374 (BREAK: HECTOR)
  • Tweaks to event 384 to grant extra juice when using a break for the first time
  • Tweaks to the general code

Enemies:

  • Give all enemies foe entry note tags

Items:

  • Change behaviour of life jam to accomodate changes to BREADPHONES

Map042 (– GRAVEYARD (DAY)), Map044 (– GRAVEYARD (SUNSET)):

  • Preloading picnic graphics to prevent stuttering and freezing.

Map078 (– PLAYER'S HOME (NIGHT)):

  • Not preloading video anymore

Map131 (– FROZEN LAKE), Map197 (– CONSTRUCTION):

  • BreakCam stability improvements

Map161 (– TO LOST FOREST):

  • Graphical fixes

Map169 (– GARDEN):

  • Made the blackspace pocket play a noise

Map191 (– LAST RESORT), Map193 (– HOTEL ROOMS):

  • General fixes

Map196 (– JAWSUM OFFICE AND BREAK), Map242 (– BOSH RUSH BATTLE ROOM):

  • Properly registering defeat of enemy 202

Map223 (– MARINA ROOM 3), Map236 (– MOLLY MAIN ROOM), Map250 (– MEDUSA MAZE 1):

  • Add ability to skip whale talk on the interaction with Mari

Map225 (– MARINA MAZE):

  • Event 20 had a single line of code responsible for setting a self switch moved a bit later in the page.

Map249 ( – HUMPHREY BOSS ROOM):

  • Add an event page to event 40 (Humphrey), probably in order to make a certain condition render the event inoperable.

Map267 ( – HUB: LOST FOREST 2 (WATER)):

  • Event 1 was removed entirely

Map268 (– TREEHOUSE IN THE LAKE):

  • Event 2 was removed entirely

Map270 (– LOOPING FOREST):

  • A dev-test event was added

Map282 (– ENDLESS MINECART):

  • Event 15 was removed entirely

Map334 (– TOAST GRAVE):

  • Changed how the tomb prize is granted to make it more robust

Map345 (– BAKING ROOM), Map346 (SIDE QUEST DREAMWORLD), Map390 (– HOSPITAL ROOM PLAYER), Map453 (– CLUB SANDWICH), Map504 ( – DREAM II):

  • Small tweaks

Map415 (– DREAM I):

  • Small tweaks
  • Event 26 was removed entirely

Map499 (– ROCOCO'S ROOM):

  • Changes to pricing

MapInfos: No relevant changes System: New switch names

  • “BreadTwins lose”,
  • “Teleport 1 Molly”,
  • “BreadTwins WIN”,
  • “Gained Juice”,
  • “Last Resort CS”,
  • “Last Resort CS Juice”,
  • “Otherworld CS”,
  • “Otherworld CS Juice”,
  • “Pyrefly CS”,
  • “Pyrefly CS Juice”,
  • “Orange Oasis CS”,
  • “Orange Oasis CS Juice”,
  • “Mari talked about whale stuff. Weirdo.”,

Skills:

  • Changes to how FINAL STRIKE WORKS
    • Old formula: a.atk 3
    • New formula: (a.isStateAffected(6) || a.isStateAffected(10) || a.isStateAffected(14)) ? a.atk * 4 - b.def : (a.isStateAffected(7) || a.isStateAffected(11) || a.isStateAffected(15)) ? a.atk * 5 - b.def : (a.isStateAffected(8) || a.isStateAffected(12) || a.isStateAffected(16)) ? a.atk * 6 - b.def : a.atk * 3 - b.def;
    • Old description: Strikes all foes, ignoring their DEFENSE.\nCost: 50
    • New description: Strikes all foes. Deals more damage if OMORI\nhas a higher stage of EMOTION. Cost: 50

States:

  • Named the state used by the BREADPHONES.

Troops:

  • Fixes to audio playback on various enemies
  • Changes to how BOSS is handled.

img/atlases/Faraway_PolaroidAtlas.png:

js/libs/pixi-tilemap.js

  • Some failsafe when rendering RectTileLayers

js/plugins/fuku_EventTremble.js

  • Extra failsafes when restoring and there is no event

js/plugins/GTP_OmoriFixes.js

  • Change seed source for seed random
  • More failsafes in snapForBackground
  • Add code for recovering global.rpgsave
  • Fixes for the humphrey battle in the battle manager
  • Fixes to the web audio
  • Notifying the graphics subsystem when maps are done loading

js/plugins/OMORI_Base.js

  • Prompt user for restoring global.rpgsave
  • Fixes to how enemy IDs are resolved

js/plugins/Omori Main Menu - Scene Options

  • Add code for restoring the config

js/plugins/Omori Save & Load.js

  • Change the amount of save slots to 6
  • Add scrolling code to accomodate that.

js/plugins/Omori Title Screen.js

  • Change version identity from v1.0.2 to v1.0.3

js/plugins.js

  • Change version number for the GTP_CoreUpdates plugin from 1.0.0 to 1.0.1

languages/en/dreamworld_npc_dialogue_playground.yml:

  • message_145:
    • Old: \n<CHARLENE>\}\}Hello… \!again…
    • New: \n<SHARLEEN>\}\}Hello… \!again…

languages/en/System.yml:

  • Change to the restore config help text
    • Old: Restore default game settings.
    • New: cRestore default game settings and global.rpgsave integrity.

languages/en/xx_map_expansion.yml:

  • New message (390): Everyone gained 5 JUICE!
  • The accompanying comment for that message is “CLUB SANDWICH JUICE”

languages/en/XX_OCEAN.yml:

  • message_702
    • Old: \n<GATOR GUY>Don't ask so smug just 'cause you won! I just haven't had my \c[3]COFFEE\c[0] yet…
    • New: \n<GATOR GUY>Don't act so smug just 'cause you won! I just haven't had my \c[3]COFFEE\c[0] yet…

changes in maps/map274, shown visually:

maps/map288.json is no longer corrupted, which means it can now actually display.

game_update_history/09_01_2021_09_49_02_16_01_2021_13_30_13.txt · Last modified: 2022/03/19 23:58 by user